We’re approaching a more and more digitalized life. Today, 90 percent of the UK population are smartphone users and 92 percent
have computers with Internet connection. We can hardly predict what the future will bring in terms of digitalization, but we know
that computer science and knowledge of coding and programming will be in demand, and that we need to start teaching it in early
Several countries already have realized that fact and have included programming in their school’s curricula (UK, Germany, Estonia
and Finland just starting). In the UK, many schools start realizing that learning programming in early ages will be necessary for our
children’s future success on the labor market.
Computer Science in secondary schools are becoming extremely important and has been one of the essential curriculum subjects. In
most UK secondary schools, children follow BBC’s MICROBITS micro-computer program. London Nautical School is one of those
lucky schools in the UK that has been implementing the program since September 2016, hence we would like to share this great
experience with schools in other European Countries.
We are also aware that a large number of our students, especially 13-19 year group, spend considerable time in front of the
computers, surfing on Internet or playing games. As a result; computer science, games and gaming technology hence the game
design is essential part of the student’s life.
The aim of the project
In this project we wish to:
• Raise the teachers’ awareness of the need of computer science in secondary schools
• Increase the young students awareness of how to behave on Internet, what safety and integrity means and requires; raise their
understanding of availability, handling and monitoring information, communication and interaction through online games and
social medias
• Teach the students simple programming (either text based or visual) in order to be able to create video games for tablets, PC,
mobile devices or Internet.
• Vitalize other subjects (Math, Science and Technology) by programming.
• Stimulate and release the students’ creativity by integrating for example game playing in different subjects
• Stimulate the students’ logical thinking and creative problem solutions in Math and Science, by teaching them programming.
The project offers the following activities:
• Exchange of experiences, lessons plans, materials in Computer Science and Game programming
• Visiting each other’s lessons
• Teaching in each other’s classes
• Training of teachers and students about source criticism, web resources, media and information technology, laws and policies
concerning Internet
• Training of teachers in how to regularly use programming and coding in teaching, possibly developing an international course for
• Encourage teaching and learning PYTHON Object Oriented Programming as well as develop PYTHON GAMES using PYGAME.
• Creating a game by the students in the different schools together
• Producing and testing a syllabus/activity plan for computer science and programming for students ages 13-19
Expected effects/results
In the short run we expect the project to increase understanding of:
• the necessity of computer science as a subject in secondary school
• on-line work for teachers and students
• logical thinking in Computer Science and Maths, by using programming
In the long run we expect the project to increase
• knowledge in computer science and programming
• the students’ curiosity in computer science
• the targeted students’ achievements in Math
• number of pedagogical tools in teaching